Field Notes
What "Who Killed The DJ" Taught Us About Interactive Experiences
We designed an interactive murder mystery dossier for DJ Nanoos's event. 300+ players. The technical backend worked perfectly, but we learned that interactive doesn't mean complicated.
When Story Meets System: Building an SMS-Driven Narrative
We built a Twilio-powered SMS system for a published short story. Readers received texts as part of the narrative. Here's what worked—and what we'd do differently.
The Hidden Cost of "Simple" Integrations
Why "just connect HubSpot to Shopify" took three weeks and taught us more about data architecture than we wanted to know.
Artists Don't Need CRMs (They Need Systems)
Lessons from building operations infrastructure for creative clients who already know what they need—they just don't call it that.